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Nuclear throne sprite
Nuclear throne sprite






nuclear throne sprite

You can use "/loadsprite" to update the graphic as many times as you want If all was well, the changes will be applied to the graphic instantly: With the earlier shown cactus, you would use it like so: Once editing is done, it's time to see your changes in-game.įor this there is a "/loadsprite" command. If you are not sure as to what is fitting, you can try Paint.NET, or even the built-in image editor in any version of GameMaker (which, while not advanced, allows to work with animations conveniently).Īs an example, I'm going to add a little hat to the earlier saved cactus: Since these are saved in PNG format, any pixelart-compatible image editor with transparency support will do. If you are not sure where the game's save directory is, you can quickly navigate to it by inserting "%LOCALAPPDATA%/nuclearthrone" into Explorer's "address bar" and hitting Enter. Will save the graphic into the "images" directory inside the game's save directory: Once you've found what seems to be the desired graphic(s), you can save them to disk via "/savesprite" command. Super organized, so it may take a little while to find what you need. Loading custom graphics is done via commands.Ĭommands can be entered once the game starts (is in-game or at loadout, rather than menus).įirstly, you will need to find the name of the sprite that you want to edit.Ĭomplete list of game's sprite names is available.








Nuclear throne sprite