
This was really nifty, though I rarely used it, instead relying on the duck-and-cover skillset I've been perfecting since Call of Duty 2. The sword has a secondary use, too, where you can block incoming bullets. It wasn't the exciting set piece it could have been, but yet another wasted opportunity.Ī few misguided moments here and there don't break a game, though, and Bright Memory: Infinite does do a great job at empowering the player with a small loadout of fun weapons, each with secondary fire modes, and a few extra tools to lay the smack down and inject some well-meaning variety, including a sword that can be used to launch enemies into the air for a beat down to the ground.

In reality, a very linear and almost on-the-rails driving section where my DualSense vibrated non-stop for the duration. This five-minute section had me driving a sports car with a rocket launcher attached to the front.

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There wasn't any real challenge to it and compared to the rest of the game where hectic firefights and chaotic combos are the order of the day, it felt really out of place, and in hindsight, it probably only served as padding for the short runtime.Īnother moment that seemed out of place was shortly before the end when the game crosses off "car chase sequence" on its list of action movie cliché must-haves. In fairness, I managed to get through Bright Memory: Infinite's stealth section really quickly and without much bother. I'll never understand why non-stealth games force these abominations upon us, and I'll never tire of moaning about them. Shelia is outfitted with just a single gun to begin with but is soon expanding her arsenal as the story pushes forward at a blistering pace, well, at least until it stops dead in its tracks for the ultimate gaming sin: a bloody forced stealth mission. There are worse games to take inspiration from. Instead, the focus is firmly on the arcadey shooter/action gameplay that feels like an amalgamation of Crysis, Devil May Cry, and Killzone Shadowfall. To be fair, in a game with a runtime of two to three hours, cramming in enough exposition to make the story make a lick of sense or give its forgettable characters any resolution was always going to be a challenge.
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Release Date: July 21st, 2022 (PS5, Xbox Series X|S, Nintendo Switch)Īvailable On: PC, Xbox Series X|S, PS5, Nintendo Switch

The Good: Fantastic production values - a real graphical treat.
